There's a finite amount of text space in your game. It's a terrible shame to waste any of it. Item descriptions are actually one of my favorite things to work on in game writing and narrative design. It's an incredible opportunity to do all sorts of things that you couldn't do in your main story! Yet, for a lot of projects, this sort of "flavor text" exists just to exist: Something ought to go here, so here's something. This sums up 95% of mediocre videogame assets. An animation ought to go here – here's something. A texture ought to go here – here's something. Music ought to go here – here's something. A line of dialogue ought to go here – here's something. THIS IS A GREAT TRAGEDY. Nothing is just there. THEME HAPPENS EVERYWHERE ALL THE TIME. Indulge me with a quick thought experiment: 1. How many items are in your game? (Note: You can include anything else...
…and edits and designs and programs and sometimes lights things on fire.