Temple Run: Legends was a really interesting challenge in general, but the trickiest part was definitely the limited time events that the design team wanted to do as post-launch content. The "main game" is a linear string of hundreds of also linear levels (it's the first Temple Run game where you can reach a finish line!) This linearity gave us the power to have a fun Saturday-morning-cartoon-show-style narrative attached. (Time and budget and layoffs complicated things, but the end result is still a zany little linear romp with a fun roster of pulp adventure heroes from across time and space that I'm still quite proud of.) The player started out with franchise mascots Guy Dangerous and Scarlett Fox, and then made their way across Temple Run's lost world, discovering mysteries and unlocking new allies to run as they went. NOW, having established this zany little linear story, the design team wanted to add limited time events that players could ...
…and edits and designs and programs and sometimes lights things on fire.